Garrys mod 9 BRASIL
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Garrys mod 9 BRASIL

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 Garry's mod 9.0.4 para half-life 2

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Flaper
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Data de inscrição : 29/01/2008
Idade : 28
Localização : Uberlandia

Garry's mod 9.0.4 para half-life 2 Empty
MensagemAssunto: Garry's mod 9.0.4 para half-life 2   Garry's mod 9.0.4 para half-life 2 Icon_minipostedTer Jan 29, 2008 11:29 am

Versão grátis do íncrivel mod "Garry's mod"(V9.0.4)a paga é a 10 por 10 Doláres no Steam
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Requerimentos:

Jogo half-life 2 original na conta
e eu acho que também precisa do HL2: Deathmatch


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Downloads:

http://www.fpsbanana.com/mirrors/startdl/2278?path=http://www.lawgiver.us/fpsb/games/84/gmod_9_0_4&sectionid=665030&ext=exe

http://www.fpsbanana.com/mirrors/startdl/1806?path=http://softdel.net/fpsbanana/games/84/gmod_9_0_4&sectionid=665030&ext=exe

http://www.fpsbanana.com/mirrors/startdl/986?path=http://www.thetechsilo.com/fpsb/games/84/gmod_9_0_4&sectionid=665030&ext=exe
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* [ADD] Spawn menu now grows with a higher screen res
* [ADD] Cleaned up spawn menu
* [ADD] Changed weapon select menu to fit more weapons (use gm_wepselmode
to switch back)
* [ADD] SWEP spawn menu
* [ADD] CS Weapons
* [ADD] NPC Kill notifications
* [FIX] Spawn menu crash
* [FIX] Single player bug with turrets
* [FIX] Melonracer bugs
* [FIX] Weapon pickup switch bug
* [FIX] Text, rects and wquads showing in the next level
* [FIX] Fortwars - Fixed buying weapons as spectator
* [FIX] Fortwars - Money resets after game end
* [FIX] HideAndSeek - Team names fixed
* [FIX] HideAndSeek - Tweaked scoring
* [FIX] HideAndSeek - Added help screen
* [FIX] HideAndSeek - Hiders get melon and baby guns
* [FIX] Chat style messages now show in single player
* [FIX] Scope graphics are now drawn behind kills/chat
* [LUA] _util.PlayerByName( name )
* [LUA] _util.PlayerByUserId( userid )
* [LUA] _util.EntsInBox( min, max )
* [LUA] _util.DropToFloor( ent )
* [LUA] _util.ScreenShake( pos, amp, frequency, duration, radius )
* [LUA] _util.PointAtEntity( ent, ent )
* [LUA] _npc.ExitScriptedSequence( ent )
* [LUA] _npc.SetSchedule( ent, sched )
* [LUA] _npc.SetLastPosition( ent, vector )
* [LUA] _npc.AddRelationship( ent, ent, disposition, priority )
* [LUA] Changed Phys functions to use _phys. table (see
lua/includes/backcompat.lua)
* [LUA] _phys.ApplyForceOffset( ent, force, worldpos )
* [LUA] _phys.ApplyTorqueCenter( ent, vec )
* [LUA] _player.ShowPanel( player, name, show )
* [LUA] _player.SetContextMenu( player, name )
* [LUA] GetPlayerDamageScale( hitgroup ) - see defines.lua
* [LUA] _player.GetFlashlight( player )
* [LUA] _player.SetFlashlight( player, bool )
* [LUA] _player.LastHitGroup( player )
* [LUA] Returned tables now start from 1 instead of 0 as is the Lua
tradition
* [LUA] _player.ShouldDropWeapon( player, bool )
* [LUA] SWEP - getTracerFreqPrimary()
* [LUA] SWEP - getTracerFreqSecondary()
* [LUA] _swep.GetClipAmmo( id, clip )
* [LUA] _swep.SetClipAmmo( id, clip, amount )
* [LUA] SWEP - onPickup( player )
* [LUA] SWEP - onDrop( player )
* [LUA] SWEP - onRemove()
* [LUA] SWEP - getDeathIcon()
* [LUA] _gameevent.Start( name )
* [LUA] _gameevent.SetString( name, value )
* [LUA] _gameevent.SetInt( name, value )
* [LUA] _gameevent.Fire()
* [LUA] _spawnmenu.AddItem( player, category, name, command )
* [LUA] _spawnmenu.RemoveCategory( player, category )
* [LUA] _spawnmenu.RemoveAll( player )
* [LUA] _spawnmenu.SetCategory( player, category )
* [LUA] eventPlayerInitialSpawn( playerid ) - called just before player's
first ever spawn on the server
* [LUA] Fixed _file.Read corrupt data
* [LUA] _PlayerGetActiveWeapon( player )
* [LUA] _swep.GetDeathIcon( weapon )

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